<!doctype html>
<html>
<head>
<meta http-equiv='Content-Type' content='text/html;charset=ISO-8859-1' />
<title>WebGL Test Application</title>
<link rel='stylesheet' type='text/css' href='css/default.css' />
<script type='text/javascript' src='../cgl/cgl.js'></script>
<script type='text/javascript' src='../cgl/sylvester.js'></script>
<script type='text/javascript' src='../cgl/glUtils.js'></script>
<script type='text/javascript' src='../cgl/event/event.js'></script>
<script type='text/javascript' src='../cgl/image/image.js'></script>
<script type='text/javascript' src='../cgl/ai/ai.js'></script>
<script type='text/javascript' src='../cgl/ajax/ajax.js'></script>
<script type='text/javascript' src='../cgl/gl/gl.js'></script>
<script type='text/javascript' src='../cgl/gl/sprite/sprite.js'></script>
<script type='text/javascript' src='../cgl/gl/shape/shape.js'></script>
<script type='text/javascript' src='../cgl/gl/font/font.js'></script>
<script type='text/javascript' src='../cgl/audio/audio.js'></script>
<script type='text/javascript' src='../cgl/ui/ui.js'></script>
<script type='text/javascript' src='../cgl/collision/collision.js'></script>
<script type='text/javascript' src='../cgl/tile/tile.js'></script>
<script type='text/javascript' src='../cgl/entity/entity.js'></script>
<script type='text/javascript' src='../cgl/particle/particle.js'></script>
<script type='text/javascript' src='webgl.js'></script>

<script id="shader-fs" type="x-shader/x-fragment">  
	void main(void) {  
		gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);  
	}  
</script>

<script id="shader-vs" type="x-shader/x-vertex">  
	attribute vec3 aVertexPosition;  
  
	uniform mat4 uMVMatrix;  
	uniform mat4 uPMatrix;  
    
	void main(void) {  
		gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);  
	}  
</script>

</head>
<body onload='WEBGL.init()'>

<div id='container'>
	<div id='canvas'></div>

</div>

</body>
</html>